Use game's own window for drawing, initial drawing with grayscale palette
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parent
ad037e718c
commit
c3ed0a00b1
4 changed files with 57 additions and 28 deletions
26
main.c
26
main.c
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@ -51,9 +51,13 @@ HRESULT ddraw_GetCaps(void *This, LPDDCAPS lpDDDriverCaps, LPDDCAPS lpDDEmulCaps
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return DD_OK;
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}
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HRESULT ddraw_SetCooperativeLevel(void *This, HWND hWnd, DWORD dwFlags)
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HRESULT ddraw_SetCooperativeLevel(void *_This, HWND hWnd, DWORD dwFlags)
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{
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fakeDirectDrawObject *This = (fakeDirectDrawObject *)_This;
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printf("DirectDraw::SetCooperativeLevel(This=%p, hWnd=0x%08X, dwFlags=0x%08X)\n", This, (unsigned int)hWnd, (unsigned int)dwFlags);
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This->hWnd = hWnd;
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return DD_OK;
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}
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@ -139,33 +143,15 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnknown FAR* pUnkOuter)
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{
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WNDCLASS wc;
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printf("DirectDrawCreate(lpGUID=%p, lplpDD=%p, pUnkOuter=%p)\n", lpGUID, lplpDD, pUnkOuter);
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fakeDirectDrawObject *This = (fakeDirectDrawObject *)malloc(sizeof(fakeDirectDrawObject));
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This->Ref = 1;
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This->Functions = &iface;
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This->hWnd = NULL;
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printf(" This = %p\n", This);
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*lplpDD = (LPDIRECTDRAW)This;
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This->hInstance = GetModuleHandle( 0 );
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/* create dummy window */
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wc.style = CS_OWNDC;
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wc.lpfnWndProc = WndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = This->hInstance;
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wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
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wc.hCursor = LoadCursor( NULL, IDC_ARROW );
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wc.hbrBackground = 0;
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wc.lpszMenuName = NULL;
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wc.lpszClassName = "cnc-ddraw";
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RegisterClass( &wc );
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This->hWnd = CreateWindow("cnc-ddraw", "cnc-ddraw", 0, 0, 0, 0, 0, NULL, NULL, This->hInstance, NULL );
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return DD_OK;
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}
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