align and tweak some more

This commit is contained in:
FunkyFr3sh 2020-10-13 11:29:52 +02:00
parent b417da74f6
commit be79bb8c8b
8 changed files with 75 additions and 30 deletions

View file

@ -56,6 +56,7 @@ HRESULT dd_EnumDisplayModes(DWORD dwFlags, LPDDSURFACEDESC lpDDSurfaceDesc, LPVO
memset(&m, 0, sizeof(DEVMODE));
m.dmSize = sizeof(DEVMODE);
i = 0;
while (EnumDisplaySettings(NULL, i, &m))
{
if (refresh_rate == m.dmDisplayFrequency &&
@ -91,6 +92,7 @@ HRESULT dd_EnumDisplayModes(DWORD dwFlags, LPDDSURFACEDESC lpDDSurfaceDesc, LPVO
break;
}
}
memset(&m, 0, sizeof(DEVMODE));
m.dmSize = sizeof(DEVMODE);
i++;
@ -264,6 +266,7 @@ HRESULT dd_SetDisplayMode(DWORD width, DWORD height, DWORD bpp)
g_ddraw->render.mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
g_ddraw->render.mode.dmPelsWidth = g_ddraw->render.width;
g_ddraw->render.mode.dmPelsHeight = g_ddraw->render.height;
if (g_ddraw->render.bpp)
{
g_ddraw->render.mode.dmFields |= DM_BITSPERPEL;
@ -300,7 +303,7 @@ HRESULT dd_SetDisplayMode(DWORD width, DWORD height, DWORD bpp)
BOOL border = g_ddraw->border;
if(g_ddraw->fullscreen)
if (g_ddraw->fullscreen)
{
g_ddraw->render.width = g_ddraw->mode.dmPelsWidth;
g_ddraw->render.height = g_ddraw->mode.dmPelsHeight;
@ -318,11 +321,11 @@ HRESULT dd_SetDisplayMode(DWORD width, DWORD height, DWORD bpp)
}
}
if(g_ddraw->render.width < g_ddraw->width)
if (g_ddraw->render.width < g_ddraw->width)
{
g_ddraw->render.width = g_ddraw->width;
}
if(g_ddraw->render.height < g_ddraw->height)
if (g_ddraw->render.height < g_ddraw->height)
{
g_ddraw->render.height = g_ddraw->height;
}
@ -431,12 +434,16 @@ HRESULT dd_SetDisplayMode(DWORD width, DWORD height, DWORD bpp)
}
}
if (g_ddraw->nonexclusive && !g_ddraw->windowed && g_ddraw->renderer == ogl_render_main)
if (g_ddraw->nonexclusive && !g_ddraw->windowed && g_ddraw->renderer == ogl_render_main)
{
g_ddraw->render.height++;
}
if (!g_ddraw->handlemouse)
{
g_ddraw->boxing = maintas = FALSE;
}
g_ddraw->render.viewport.width = g_ddraw->render.width;
g_ddraw->render.viewport.height = g_ddraw->render.height;
g_ddraw->render.viewport.x = 0;
@ -505,15 +512,19 @@ HRESULT dd_SetDisplayMode(DWORD width, DWORD height, DWORD bpp)
int cx = g_ddraw->mode.dmPelsHeight ? g_ddraw->mode.dmPelsHeight : g_ddraw->render.height;
int x = (g_config.window_rect.left != -32000) ? g_config.window_rect.left : (cy / 2) - (g_ddraw->render.width / 2);
int y = (g_config.window_rect.top != -32000) ? g_config.window_rect.top : (cx / 2) - (g_ddraw->render.height / 2);
RECT dst = { x, y, g_ddraw->render.width + x, g_ddraw->render.height + y };
AdjustWindowRect(&dst, GetWindowLong(g_ddraw->hwnd, GWL_STYLE), FALSE);
real_SetWindowPos(g_ddraw->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
real_MoveWindow(g_ddraw->hwnd, dst.left, dst.top, (dst.right - dst.left), (dst.bottom - dst.top), TRUE);
BOOL d3d9_active = FALSE;
if (g_ddraw->renderer == d3d9_render_main)
{
d3d9_active = d3d9_create();
if (!d3d9_active)
{
d3d9_release();
@ -535,9 +546,11 @@ HRESULT dd_SetDisplayMode(DWORD width, DWORD height, DWORD bpp)
}
BOOL d3d9_active = FALSE;
if (g_ddraw->renderer == d3d9_render_main)
{
d3d9_active = d3d9_create();
if (!d3d9_active)
{
d3d9_release();
@ -554,7 +567,9 @@ HRESULT dd_SetDisplayMode(DWORD width, DWORD height, DWORD bpp)
}
if (g_ddraw->wine)
{
real_SetWindowLongA(g_ddraw->hwnd, GWL_STYLE, GetWindowLong(g_ddraw->hwnd, GWL_STYLE) | WS_MINIMIZEBOX);
}
real_SetWindowPos(g_ddraw->hwnd, HWND_TOPMOST, 0, 0, g_ddraw->render.width, g_ddraw->render.height, SWP_SHOWWINDOW);
g_ddraw->last_set_window_pos_tick = timeGetTime();
@ -562,12 +577,12 @@ HRESULT dd_SetDisplayMode(DWORD width, DWORD height, DWORD bpp)
mouse_lock();
}
if(g_ddraw->render.viewport.x != 0 || g_ddraw->render.viewport.y != 0)
if (g_ddraw->render.viewport.x != 0 || g_ddraw->render.viewport.y != 0)
{
RedrawWindow(g_ddraw->hwnd, NULL, NULL, RDW_ERASE | RDW_INVALIDATE);
}
if(g_ddraw->render.thread == NULL)
if (g_ddraw->render.thread == NULL)
{
InterlockedExchange(&g_ddraw->render.palette_updated, TRUE);
InterlockedExchange(&g_ddraw->render.surface_updated, TRUE);
@ -636,7 +651,9 @@ HRESULT dd_SetCooperativeLevel(HWND hwnd, DWORD dwFlags)
g_ddraw->iscnc1 = strcmp(g_ddraw->title, "Command & Conquer") == 0;
if (g_ddraw->vhack && !g_ddraw->isredalert && !g_ddraw->iscnc1)
{
g_ddraw->vhack = 0;
}
}
return DD_OK;
@ -668,19 +685,26 @@ HRESULT dd_WaitForVerticalBlank(DWORD dwFlags, HANDLE h)
else
{
static DWORD next_game_tick;
if (!next_game_tick)
{
next_game_tick = timeGetTime();
return DD_OK;
}
next_game_tick += g_ddraw->flip_limiter.tick_length;
DWORD tick_count = timeGetTime();
int sleep_time = next_game_tick - tick_count;
if (sleep_time <= 0 || sleep_time > g_ddraw->flip_limiter.tick_length)
{
next_game_tick = tick_count;
}
else
{
Sleep(sleep_time);
}
}
return DD_OK;
@ -723,7 +747,7 @@ ULONG dd_Release()
}
}
if(g_ddraw->render.hdc)
if (g_ddraw->render.hdc)
{
ReleaseDC(g_ddraw->hwnd, g_ddraw->render.hdc);
g_ddraw->render.hdc = NULL;
@ -754,8 +778,10 @@ ULONG dd_Release()
/* restore old wndproc, subsequent ddraw creation will otherwise fail */
real_SetWindowLongA(g_ddraw->hwnd, GWL_WNDPROC, (LONG)g_ddraw->wndproc);
HeapFree(GetProcessHeap(), 0, g_ddraw);
g_ddraw = NULL;
return 0;
}