fix texture formats

This commit is contained in:
FunkyFr3sh 2021-06-02 14:12:34 +02:00
parent 21c114dfb3
commit bcde36c844
2 changed files with 4 additions and 6 deletions

View file

@ -181,8 +181,7 @@ static void ogl_create_textures(int width, int height)
glGenTextures(TEXTURE_COUNT, g_ogl.surface_tex_ids);
int i;
for (i = 0; i < TEXTURE_COUNT; i++)
for (int i = 0; i < TEXTURE_COUNT; i++)
{
glBindTexture(GL_TEXTURE_2D, g_ogl.surface_tex_ids[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@ -201,7 +200,7 @@ static void ogl_create_textures(int width, int height)
g_ogl.surface_tex_width,
g_ogl.surface_tex_height,
0,
g_ogl.surface_format = GL_RGBA,
g_ogl.surface_format = GL_BGRA,
g_ogl.surface_type = GL_UNSIGNED_BYTE,
0);
}