release d3d9 on alt+enter

This commit is contained in:
FunkyFr3sh 2018-10-07 16:49:35 +02:00
parent 12655fa5a3
commit bbe8fa11d8
4 changed files with 33 additions and 38 deletions

View file

@ -7,10 +7,10 @@
typedef struct CUSTOMVERTEX { float x, y, z, rhw, u, v; } CUSTOMVERTEX;
HMODULE hD3D9;
D3DPRESENT_PARAMETERS D3dpp;
BOOL UseDirect3D9;
BOOL D3D9_Enabled;
HMODULE D3D9_hModule;
static D3DPRESENT_PARAMETERS D3dpp;
static LPDIRECT3D9 D3d;
static LPDIRECT3DDEVICE9 D3ddev;
static LPDIRECT3DVERTEXBUFFER9 D3dvb;
@ -38,8 +38,8 @@ DWORD WINAPI render_d3d9_main(void)
{
Sleep(500);
UseDirect3D9 = CreateDirect3D();
if (UseDirect3D9)
D3D9_Enabled = CreateDirect3D();
if (D3D9_Enabled)
{
SetMaxFPS();
@ -48,7 +48,7 @@ DWORD WINAPI render_d3d9_main(void)
ReleaseDirect3D();
if (!UseDirect3D9)
if (!D3D9_Enabled)
{
ShowDriverWarning = TRUE;
ddraw->renderer = render_soft_main;
@ -63,13 +63,13 @@ static BOOL CreateDirect3D()
if (!ReleaseDirect3D())
return FALSE;
if (!hD3D9)
hD3D9 = LoadLibrary("d3d9.dll");
if (!D3D9_hModule)
D3D9_hModule = LoadLibrary("d3d9.dll");
if (hD3D9)
if (D3D9_hModule)
{
IDirect3D9 *(WINAPI *D3DCreate9)(UINT) =
(IDirect3D9 *(WINAPI *)(UINT))GetProcAddress(hD3D9, "Direct3DCreate9");
(IDirect3D9 *(WINAPI *)(UINT))GetProcAddress(D3D9_hModule, "Direct3DCreate9");
if (D3DCreate9 && (D3d = D3DCreate9(D3D_SDK_VERSION)))
{
@ -217,8 +217,8 @@ static void SetMaxFPS()
static void Render()
{
DWORD tick_start = 0;
DWORD tick_end = 0;
DWORD tickStart = 0;
DWORD tickEnd = 0;
BOOL active = TRUE;
while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, 200) != WAIT_FAILED)
@ -237,7 +237,7 @@ static void Render()
#endif
if (MaxFPS > 0)
tick_start = timeGetTime();
tickStart = timeGetTime();
EnterCriticalSection(&ddraw->cs);
@ -297,17 +297,17 @@ static void Render()
LeaveCriticalSection(&ddraw->cs);
HRESULT hr = D3ddev->lpVtbl->TestCooperativeLevel(D3ddev);
LONG modeChanged = InterlockedExchange(&ddraw->displayModeChanged, FALSE);
LONG minimized = InterlockedExchangeAdd(&ddraw->minimized, 0);
if (InterlockedExchangeAdd(&ddraw->minimized, 0))
if (minimized || modeChanged)
{
active = FALSE;
ReleaseDirect3D();
Sleep(200);
ShowWindow(ddraw->hWnd, SW_SHOWMINNOACTIVE);
}
else if (InterlockedExchange(&ddraw->resetDirect3D9, FALSE))
{
Reset();
if (minimized)
ShowWindow(ddraw->hWnd, SW_SHOWMINNOACTIVE);
}
else if (hr == D3DERR_DEVICENOTRESET && D3dpp.Windowed)
{
@ -328,10 +328,10 @@ static void Render()
if (MaxFPS > 0)
{
tick_end = timeGetTime();
tickEnd = timeGetTime();
if (tick_end - tick_start < FrameLength)
Sleep(FrameLength - (tick_end - tick_start));
if (tickEnd - tickStart < FrameLength)
Sleep(FrameLength - (tickEnd - tickStart));
}
}
}