tweak shaders
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f422ac1ee9
commit
b600cb36ba
2 changed files with 12 additions and 10 deletions
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@ -171,9 +171,9 @@ const char CATMULL_ROM_FRAG_SHADER[] =
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" vec2 texPos3 = texPos1 + 2.;\n"
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" vec2 texPos12 = texPos1 + offset12;\n"
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"\n"
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" texPos0 /= SourceSize.xy;\n"
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" texPos3 /= SourceSize.xy;\n"
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" texPos12 /= SourceSize.xy;\n"
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" texPos0 *= SourceSize.zw;\n"
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" texPos3 *= SourceSize.zw;\n"
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" texPos12 *= SourceSize.zw;\n"
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"\n"
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" float wtm = w12.x * w0.y;\n"
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" float wml = w0.x * w12.y;\n"
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@ -229,9 +229,9 @@ const char CATMULL_ROM_FRAG_SHADER_CORE[] =
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" vec2 texPos3 = texPos1 + 2.;\n"
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" vec2 texPos12 = texPos1 + offset12;\n"
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"\n"
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" texPos0 /= SourceSize.xy;\n"
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" texPos3 /= SourceSize.xy;\n"
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" texPos12 /= SourceSize.xy;\n"
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" texPos0 *= SourceSize.zw;\n"
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" texPos3 *= SourceSize.zw;\n"
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" texPos12 *= SourceSize.zw;\n"
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"\n"
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" float wtm = w12.x * w0.y;\n"
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" float wml = w0.x * w12.y;\n"
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