fix mouse_lock bug

This commit is contained in:
FunkyFr3sh 2018-03-11 11:43:43 +01:00
parent c141dc478f
commit b579a258f8
2 changed files with 10 additions and 10 deletions

View file

@ -389,13 +389,13 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
{
SetWindowPos(This->hWnd, HWND_TOPMOST, 0, 0, This->render.width, This->render.height, SWP_SHOWWINDOW);
mouse_lock();
if(!This->devmode && ChangeDisplaySettings(&This->render.mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
This->render.run = FALSE;
return DDERR_INVALIDMODE;
}
mouse_lock();
}
if(This->render.thread == NULL)
@ -522,14 +522,14 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
case WM_ACTIVATE:
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE)
{
if (wParam == WA_ACTIVE)
{
mouse_lock();
}
if (!ddraw->windowed)
{
ChangeDisplaySettings(&ddraw->render.mode, CDS_FULLSCREEN);
}
if (wParam == WA_ACTIVE)
{
mouse_lock();
}
}
else if (wParam == WA_INACTIVE)
{