OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders)
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8 changed files with 425 additions and 220 deletions
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@ -60,7 +60,6 @@ typedef struct IDirectDrawImpl
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int width;
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int height;
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int bpp;
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int filter;
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HDC hDC;
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int *tex;
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@ -87,7 +86,6 @@ typedef struct IDirectDrawImpl
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BOOL incutscene;
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DWORD (WINAPI *renderer)(void);
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char screenshotKey;
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BOOL opengl_pbo;
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BOOL fullscreen;
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BOOL maintas;
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BOOL fakecursorpos;
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