OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders)
This commit is contained in:
parent
5a2748f3d1
commit
b053bc377e
8 changed files with 425 additions and 220 deletions
|
@ -45,36 +45,45 @@
|
|||
<ClCompile Include="src\surface.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\opengl.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\clipper.h">
|
||||
<ClInclude Include="inc\clipper.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\ddraw.h">
|
||||
<ClInclude Include="inc\ddraw.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\debug.h">
|
||||
<ClInclude Include="inc\debug.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\main.h">
|
||||
<ClInclude Include="inc\glext.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\palette.h">
|
||||
<ClInclude Include="inc\main.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\png.h">
|
||||
<ClInclude Include="inc\palette.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\pngconf.h">
|
||||
<ClInclude Include="inc\png.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\surface.h">
|
||||
<ClInclude Include="inc\pngconf.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\zconf.h">
|
||||
<ClInclude Include="inc\surface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\zlib.h">
|
||||
<ClInclude Include="inc\zconf.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="inc\zlib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="inc\opengl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue