OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders)

This commit is contained in:
FunkyFr3sh 2018-05-09 05:09:57 +02:00
parent 5a2748f3d1
commit b053bc377e
8 changed files with 425 additions and 220 deletions

View file

@ -15,6 +15,7 @@
<ClCompile Include="src\debug.c" />
<ClCompile Include="src\main.c" />
<ClCompile Include="src\mouse.c" />
<ClCompile Include="src\opengl.c" />
<ClCompile Include="src\palette.c" />
<ClCompile Include="src\render.c" />
<ClCompile Include="src\render_dummy.c" />
@ -28,6 +29,7 @@
<ClInclude Include="inc\debug.h" />
<ClInclude Include="inc\glext.h" />
<ClInclude Include="inc\main.h" />
<ClInclude Include="inc\opengl.h" />
<ClInclude Include="inc\palette.h" />
<ClInclude Include="inc\png.h" />
<ClInclude Include="inc\pngconf.h" />