OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders)
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8 changed files with 425 additions and 220 deletions
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@ -15,6 +15,7 @@
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<ClCompile Include="src\debug.c" />
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<ClCompile Include="src\main.c" />
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<ClCompile Include="src\mouse.c" />
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<ClCompile Include="src\opengl.c" />
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<ClCompile Include="src\palette.c" />
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<ClCompile Include="src\render.c" />
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<ClCompile Include="src\render_dummy.c" />
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@ -28,6 +29,7 @@
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<ClInclude Include="inc\debug.h" />
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<ClInclude Include="inc\glext.h" />
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<ClInclude Include="inc\main.h" />
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<ClInclude Include="inc\opengl.h" />
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<ClInclude Include="inc\palette.h" />
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<ClInclude Include="inc\png.h" />
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<ClInclude Include="inc\pngconf.h" />
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