create backbuffer for flip games
This commit is contained in:
parent
9717d7b906
commit
ae4446becb
9 changed files with 109 additions and 34 deletions
|
@ -26,6 +26,8 @@ HRESULT dds_Lock(IDirectDrawSurfaceImpl* This, LPRECT lpDestRect, LPDDSURFACEDES
|
|||
HRESULT dds_SetColorKey(IDirectDrawSurfaceImpl* This, DWORD flags, LPDDCOLORKEY colorKey);
|
||||
HRESULT dds_SetPalette(IDirectDrawSurfaceImpl* This, LPDIRECTDRAWPALETTE lpDDPalette);
|
||||
HRESULT dds_Unlock(IDirectDrawSurfaceImpl* This, LPVOID lpRect);
|
||||
void* dds_GetBuffer(IDirectDrawSurfaceImpl* This);
|
||||
HDC dds_GetHDC(IDirectDrawSurfaceImpl* This);
|
||||
HRESULT dd_CreateSurface(LPDDSURFACEDESC lpDDSurfaceDesc, LPDIRECTDRAWSURFACE FAR* lpDDSurface, IUnknown FAR* unkOuter);
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue