allow to have game window bigger than screen size
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parent
8372627b82
commit
aca18912b3
3 changed files with 45 additions and 3 deletions
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@ -41,7 +41,6 @@ LRESULT CALLBACK fake_WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam
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switch (uMsg)
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{
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case WM_GETMINMAXINFO:
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case WM_MOVING:
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case WM_NCLBUTTONDOWN:
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case WM_NCLBUTTONUP:
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@ -51,6 +50,35 @@ LRESULT CALLBACK fake_WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam
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{
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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case WM_GETMINMAXINFO:
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{
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MINMAXINFO* mmi = (MINMAXINFO*)lParam;
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if (g_ddraw->windowed && g_ddraw->width)
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{
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RECT rc = { 0, 0, g_ddraw->width, g_ddraw->height };
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AdjustWindowRectEx(
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&rc,
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real_GetWindowLongA(g_ddraw->hwnd, GWL_STYLE),
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GetMenu(g_ddraw->hwnd) != NULL,
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real_GetWindowLongA(g_ddraw->hwnd, GWL_EXSTYLE));
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// set minimum window size
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//mmi->ptMinTrackSize.x = rc.right - rc.left;
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//mmi->ptMinTrackSize.y = rc.bottom - rc.top;
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if (mmi->ptMaxTrackSize.x < rc.right - rc.left)
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mmi->ptMaxTrackSize.x = rc.right - rc.left;
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if (mmi->ptMaxTrackSize.y < rc.bottom - rc.top)
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mmi->ptMaxTrackSize.y = rc.bottom - rc.top;
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return 0;
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}
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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case WM_NCACTIVATE:
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{
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if (g_ddraw->noactivateapp)
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