#364 allow to use custom shaders with HD 4000 for some games at least

This commit is contained in:
FunkyFr3sh 2025-01-14 08:09:08 +01:00
parent 86b4ec05c4
commit a753a85787

View file

@ -253,8 +253,17 @@ static void ogl_build_programs()
if (_stricmp(g_oglu_version_long, "4.0.0 - Build 10.18.10.4252") == 0 || if (_stricmp(g_oglu_version_long, "4.0.0 - Build 10.18.10.4252") == 0 ||
_stricmp(g_oglu_version_long, "4.0.0 - Build 10.18.10.5161") == 0) _stricmp(g_oglu_version_long, "4.0.0 - Build 10.18.10.5161") == 0)
{ {
shader_path[0] = 0; /* First time compiling the shader works, second time fails */
g_config.shader[0] = 0; static BOOL once;
if (!once)
{
once = TRUE;
}
else
{
shader_path[0] = 0;
g_config.shader[0] = 0;
}
} }
/* detect common upscaling shaders and disable them if no upscaling is required */ /* detect common upscaling shaders and disable them if no upscaling is required */