improve fps limiter for vsync and maxfps=-1
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11 changed files with 223 additions and 217 deletions
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@ -1,7 +1,7 @@
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <stdio.h>
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#include <d3d9.h>
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#include "fps_limiter.h"
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#include "config.h"
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#include "dd.h"
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#include "render_d3d9.h"
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@ -78,7 +78,7 @@ void cfg_load()
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}
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if (g_ddraw->accurate_timers || g_ddraw->vsync)
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g_ddraw->fps_limiter.htimer = CreateWaitableTimer(NULL, TRUE, NULL);
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g_fpsl.htimer = CreateWaitableTimer(NULL, TRUE, NULL);
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//can't fully set it up here due to missing g_ddraw->mode.dmDisplayFrequency
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int max_ticks = cfg_get_int("maxgameticks", 0);
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