fix for auto renderer warning not showing
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99406d1d64
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1 changed files with 4 additions and 2 deletions
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@ -41,6 +41,8 @@ DWORD WINAPI render_main(void)
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const char deli[2] = " ";
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strtok(OpenglVersion, deli);
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}
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else
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OpenglVersion[0] = '0';
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if (!madeCurrent || (ddraw->autorenderer && glGetError() != GL_NO_ERROR))
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{
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@ -679,8 +681,8 @@ DWORD WINAPI render_main(void)
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}
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HeapFree(GetProcessHeap(), 0, tex);
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glDeleteTextures(2, &surfaceTexIds);
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glDeleteTextures(2, &paletteTexIds);
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glDeleteTextures(2, surfaceTexIds);
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glDeleteTextures(2, paletteTexIds);
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if (glUseProgram)
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glUseProgram(0);
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