prevent fullscreen exclusive mode with opengl on war2
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170946c4d3
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1 changed files with 4 additions and 1 deletions
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@ -788,6 +788,9 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
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}
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}
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if (!ddraw->windowed && ddraw->bnetHack && ddraw->renderer == render_main)
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This->render.height++;
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if (!ddraw->handlemouse)
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This->boxing = maintas = FALSE;
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@ -913,7 +916,7 @@ HRESULT __stdcall ddraw_SetDisplayMode2(IDirectDrawImpl *This, DWORD width, DWOR
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void ToggleFullscreen()
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{
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if (ddraw->bnetHack && ddraw->renderer != render_soft_main)
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if (ddraw->bnetHack && ddraw->renderer == render_d3d9_main)
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return;
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if (ddraw->windowed)
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