use originl DC if possible

This commit is contained in:
FunkyFr3sh 2024-05-28 03:08:25 +02:00
parent 4771d1f4ad
commit 9e61e993e8

View file

@ -806,7 +806,7 @@ BOOL WINAPI fake_StretchBlt(
else if (g_ddraw.width > 0 && g_ddraw.render.hdc)
{
return real_StretchBlt(
g_ddraw.render.hdc,
hwnd == g_ddraw.hwnd ? hdcDest : g_ddraw.render.hdc,
(int)(xDest * g_ddraw.render.scale_w) + g_ddraw.render.viewport.x,
(int)(yDest * g_ddraw.render.scale_h) + g_ddraw.render.viewport.y,
(int)(wDest * g_ddraw.render.scale_w),
@ -853,7 +853,9 @@ BOOL WINAPI fake_BitBlt(
int y1,
DWORD rop)
{
if (g_ddraw.ref && g_ddraw.hwnd && WindowFromDC(hdc) == g_ddraw.hwnd)
HWND hwnd = WindowFromDC(hdc);
if (g_ddraw.ref && g_ddraw.hwnd && hwnd == g_ddraw.hwnd)
{
if (g_ddraw.primary && (g_ddraw.primary->bpp == 16 || g_ddraw.primary->bpp == 32 || g_ddraw.primary->palette))
{
@ -882,7 +884,7 @@ BOOL WINAPI fake_BitBlt(
else if (g_ddraw.width > 0 && g_ddraw.render.hdc)
{
return real_StretchBlt(
g_ddraw.render.hdc,
hwnd == g_ddraw.hwnd ? hdc : g_ddraw.render.hdc,
(int)(x * g_ddraw.render.scale_w) + g_ddraw.render.viewport.x,
(int)(y * g_ddraw.render.scale_h) + g_ddraw.render.viewport.y,
(int)(cx * g_ddraw.render.scale_w),
@ -1025,7 +1027,7 @@ int WINAPI fake_StretchDIBits(
{
return
real_StretchDIBits(
g_ddraw.render.hdc,
hwnd == g_ddraw.hwnd ? hdc : g_ddraw.render.hdc,
(int)(xDest * g_ddraw.render.scale_w) + g_ddraw.render.viewport.x,
(int)(yDest * g_ddraw.render.scale_h) + g_ddraw.render.viewport.y,
(int)(DestWidth * g_ddraw.render.scale_w),