improve boxing/maintas cursor lock/unlock - fix automatic mouse sensitivity scaling with boxing/maintas

This commit is contained in:
FunkyFr3sh 2018-03-15 20:49:27 +01:00
parent a1fa61d028
commit 9ce87449ec
6 changed files with 88 additions and 98 deletions

View file

@ -60,49 +60,10 @@ DWORD WINAPI render_soft_main(void)
bmi->bmiHeader.biBitCount = ddraw->bpp;
bmi->bmiHeader.biCompression = BI_RGB;
DWORD dst_top = 0;
DWORD dst_left = 0;
DWORD dst_width = ddraw->render.width;
DWORD dst_height = ddraw->render.height;
DWORD tick_start = 0;
DWORD tick_end = 0;
DWORD frame_len = 0;
if (ddraw->boxing)
{
dst_width = ddraw->width;
dst_height = ddraw->height;
int i;
for (i = 20; i-- > 1;)
{
if (ddraw->width * i <= ddraw->render.width && ddraw->height * i <= ddraw->render.height)
{
dst_width *= i;
dst_height *= i;
break;
}
}
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
else if (ddraw->maintas)
{
dst_width = ddraw->render.width;
dst_height = ((float)ddraw->height / ddraw->width) * dst_width;
if (dst_height > ddraw->render.height)
{
dst_width = ((float)dst_width / dst_height) * ddraw->render.height;
dst_height = ddraw->render.height;
}
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
if(ddraw->render.maxfps < 0)
{
ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
@ -144,7 +105,7 @@ DWORD WINAPI render_soft_main(void)
if ((ddraw->render.width != ddraw->width || ddraw->render.height != ddraw->height) && !(ddraw->vhack && detect_cutscene()) )
{
StretchDIBits(ddraw->render.hDC, dst_left, dst_top, dst_width, dst_height, 0, 0, ddraw->width, ddraw->height, ddraw->primary->surface, bmi, DIB_RGB_COLORS, SRCCOPY);
StretchDIBits(ddraw->render.hDC, ddraw->render.viewport.x, ddraw->render.viewport.y, ddraw->render.viewport.width, ddraw->render.viewport.height, 0, 0, ddraw->width, ddraw->height, ddraw->primary->surface, bmi, DIB_RGB_COLORS, SRCCOPY);
}
else if (!(ddraw->vhack && detect_cutscene()))
{