automatically switch between windowed/fullscreen with d3d9 renderer
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4 changed files with 32 additions and 21 deletions
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@ -37,6 +37,7 @@ extern BOOL ChildWindowExists;
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BOOL detect_cutscene();
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void LimitGameTicks();
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void ToggleFullscreen();
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DWORD WINAPI render_main(void);
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DWORD WINAPI render_soft_main(void);
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BOOL CALLBACK EnumChildProc(HWND hWnd, LPARAM lParam);
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@ -127,6 +128,7 @@ typedef struct IDirectDrawImpl
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BOOL accurateTimers;
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int bnetHack;
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BOOL bnetActive;
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BOOL bnetD3d9Fullscreen;
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BOOL hotPatch;
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SpeedLimiter ticksLimiter;
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SpeedLimiter flipLimiter;
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