automatically switch between windowed/fullscreen with d3d9 renderer

This commit is contained in:
FunkyFr3sh 2019-08-07 04:40:43 +02:00
parent 57df372da1
commit 9a9e9feead
4 changed files with 32 additions and 21 deletions

View file

@ -37,6 +37,7 @@ extern BOOL ChildWindowExists;
BOOL detect_cutscene();
void LimitGameTicks();
void ToggleFullscreen();
DWORD WINAPI render_main(void);
DWORD WINAPI render_soft_main(void);
BOOL CALLBACK EnumChildProc(HWND hWnd, LPARAM lParam);
@ -127,6 +128,7 @@ typedef struct IDirectDrawImpl
BOOL accurateTimers;
int bnetHack;
BOOL bnetActive;
BOOL bnetD3d9Fullscreen;
BOOL hotPatch;
SpeedLimiter ticksLimiter;
SpeedLimiter flipLimiter;