fix gdi renderer so it also works games other than cnc1 and ra1
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2 changed files with 26 additions and 2 deletions
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@ -189,7 +189,7 @@ static void CreateSettingsIni()
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"; Note: Works only for games that support 'handlemouse=true'\n"
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"boxing=false\n"
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"\n"
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"; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap (OpenGL / Direct3D only)\n"
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"; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap\n"
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"maxfps=125\n"
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"\n"
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"; Vertical synchronization, enable if you get tearing (OpenGL / Direct3D only)\n"
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@ -222,7 +222,7 @@ static void CreateSettingsIni()
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"; Preliminary libretro shader support - e.g. cubic.glsl (OpenGL only) https://github.com/libretro/glsl-shaders\n"
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"shader=\n"
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"\n"
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"; Max game ticks per second, possible values: 1-1000 (Can be used to slow down a too fast running game)\n"
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"; Max game ticks per second, possible values: 0-1000 (Can be used to slow down a too fast running game)\n"
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"maxgameticks=0\n"
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"\n"
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"; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas)\n"
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