use waitable timer also for fps limiter

This commit is contained in:
FunkyFr3sh 2018-11-29 21:26:43 +01:00
parent 435854456b
commit 97ca023f09
6 changed files with 111 additions and 44 deletions

View file

@ -41,12 +41,18 @@ void Settings_Load()
ddraw->noactivateapp = GetBool("noactivateapp", FALSE);
ddraw->vhack = GetBool("vhack", FALSE);
ddraw->render.maxfps = GetInt("maxfps", 125);
WindowRect.right = GetInt("width", 0);
WindowRect.bottom = GetInt("height", 0);
WindowRect.left = GetInt("posX", -32000);
WindowRect.top = GetInt("posY", -32000);
ddraw->render.maxfps = GetInt("maxfps", 125);
if (ddraw->render.maxfps)
{
ddraw->fpsLimiter.hTimer = CreateWaitableTimer(NULL, TRUE, NULL);
//can't fully set it up here due to missing ddraw->mode.dmDisplayFrequency
}
int maxTicks = GetInt("maxgameticks", 0);
if (maxTicks > 0 && maxTicks <= 1000)
{