revert LimitGameTicks changes since it's causing flickering in unpatched versions of cnc1 and ra1
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f051957ddb
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8e75c40cc3
3 changed files with 5 additions and 15 deletions
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@ -36,7 +36,7 @@ extern RECT WindowRect;
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extern BOOL ChildWindowExists;
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BOOL detect_cutscene();
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void LimitGameTicks(BOOL isBltOrFlip);
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void LimitGameTicks();
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DWORD WINAPI render_main(void);
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DWORD WINAPI render_soft_main(void);
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BOOL CALLBACK EnumChildProc(HWND hWnd, LPARAM lParam);
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12
src/main.c
12
src/main.c
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@ -158,26 +158,18 @@ BOOL detect_cutscene()
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return FALSE;
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}
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void LimitGameTicks(BOOL isBltOrFlip)
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void LimitGameTicks()
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{
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static DWORD nextGameTick;
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static DWORD lastBltOrFlipTick;
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if (!nextGameTick)
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{
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nextGameTick = timeGetTime();
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return;
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}
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nextGameTick += ddraw->ticklength;
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DWORD tickCount = timeGetTime();
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if (isBltOrFlip)
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lastBltOrFlipTick = tickCount;
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else if (lastBltOrFlipTick + (ddraw->ticklength * 2) >= tickCount)
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return;
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nextGameTick += ddraw->ticklength;
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int sleepTime = nextGameTick - tickCount;
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if (sleepTime <= 0 || sleepTime > ddraw->ticklength)
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nextGameTick = tickCount;
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else
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@ -445,7 +445,7 @@ HRESULT __stdcall ddraw_surface_Blt(IDirectDrawSurfaceImpl *This, LPRECT lpDestR
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}
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if (ddraw->ticklength > 0)
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LimitGameTicks(TRUE);
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LimitGameTicks();
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}
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return DD_OK;
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@ -688,7 +688,7 @@ HRESULT __stdcall ddraw_surface_Flip(IDirectDrawSurfaceImpl *This, LPDIRECTDRAWS
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*/
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if (ddraw->ticklength > 0)
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LimitGameTicks(TRUE);
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LimitGameTicks();
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}
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return DD_OK;
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@ -955,8 +955,6 @@ HRESULT __stdcall ddraw_surface_Unlock(IDirectDrawSurfaceImpl *This, LPVOID lpRe
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InterlockedExchange(&ddraw->render.surfaceUpdated, TRUE);
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ReleaseSemaphore(ddraw->render.sem, 1, NULL);
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if (ddraw->ticklength > 0)
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LimitGameTicks(FALSE);
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}
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return DD_OK;
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