revert LimitGameTicks changes since it's causing flickering in unpatched versions of cnc1 and ra1

This commit is contained in:
FunkyFr3sh 2018-11-28 13:28:07 +01:00
parent f051957ddb
commit 8e75c40cc3
3 changed files with 5 additions and 15 deletions

View file

@ -36,7 +36,7 @@ extern RECT WindowRect;
extern BOOL ChildWindowExists;
BOOL detect_cutscene();
void LimitGameTicks(BOOL isBltOrFlip);
void LimitGameTicks();
DWORD WINAPI render_main(void);
DWORD WINAPI render_soft_main(void);
BOOL CALLBACK EnumChildProc(HWND hWnd, LPARAM lParam);