revert LimitGameTicks changes since it's causing flickering in unpatched versions of cnc1 and ra1
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3 changed files with 5 additions and 15 deletions
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@ -36,7 +36,7 @@ extern RECT WindowRect;
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extern BOOL ChildWindowExists;
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BOOL detect_cutscene();
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void LimitGameTicks(BOOL isBltOrFlip);
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void LimitGameTicks();
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DWORD WINAPI render_main(void);
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DWORD WINAPI render_soft_main(void);
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BOOL CALLBACK EnumChildProc(HWND hWnd, LPARAM lParam);
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