automatic stretching/window mode for invalid resolutions
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parent
d0cf60b618
commit
8b34ec65ad
2 changed files with 55 additions and 4 deletions
51
src/main.c
51
src/main.c
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@ -276,6 +276,57 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
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This->render.mode.dmBitsPerPel = This->render.bpp;
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}
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if(!This->windowed)
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{
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// Making sure the chosen resolution is valid
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if(!This->devmode)
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{
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int width = This->render.width;
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int height = This->render.height;
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if (ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
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{
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// fail... compare resolutions
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if (This->render.width > This->mode.dmPelsWidth || This->render.height > This->mode.dmPelsHeight)
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{
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// chosen game resolution higher than current resolution, use window mode for this case
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This->windowed = TRUE;
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}
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else
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{
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// Try 2x scaling
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This->render.width *= 2;
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This->render.height *= 2;
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This->render.mode.dmPelsWidth = This->render.width;
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This->render.mode.dmPelsHeight = This->render.height;
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if (ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
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{
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// try current display settings
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This->render.width = This->mode.dmPelsWidth;
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This->render.height = This->mode.dmPelsHeight;
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This->render.mode.dmPelsWidth = This->render.width;
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This->render.mode.dmPelsHeight = This->render.height;
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if (ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
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{
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// everything failed, use window mode instead
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This->render.width = width;
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This->render.height = height;
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This->render.mode.dmPelsWidth = This->render.width;
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This->render.mode.dmPelsHeight = This->render.height;
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This->windowed = TRUE;
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}
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}
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}
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}
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}
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}
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if(This->windowed)
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{
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if(!This->windowed_init)
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