preliminary libretro GLSL shader support https://github.com/libretro/glsl-shaders

This commit is contained in:
FunkyFr3sh 2018-05-12 12:28:07 +02:00
parent 0e511f1a7d
commit 87450e320f
6 changed files with 284 additions and 34 deletions

View file

@ -72,14 +72,13 @@ DWORD WINAPI render_soft_main(void)
DWORD frame_len = 0;
if(ddraw->render.maxfps < 0)
{
ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
}
if (ddraw->render.maxfps >= 1000)
ddraw->render.maxfps = 0;
if(ddraw->render.maxfps > 0)
{
frame_len = 1000.0f / ddraw->render.maxfps;
}
while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
{