preliminary libretro GLSL shader support https://github.com/libretro/glsl-shaders
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6 changed files with 284 additions and 34 deletions
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@ -72,14 +72,13 @@ DWORD WINAPI render_soft_main(void)
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DWORD frame_len = 0;
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if(ddraw->render.maxfps < 0)
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{
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ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
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}
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if (ddraw->render.maxfps >= 1000)
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ddraw->render.maxfps = 0;
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if(ddraw->render.maxfps > 0)
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{
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frame_len = 1000.0f / ddraw->render.maxfps;
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}
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while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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{
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