use ticklength * 2 (just making sure...)

This commit is contained in:
FunkyFr3sh 2018-11-09 20:58:48 +01:00
parent bdb5675459
commit 80563db9db

View file

@ -147,7 +147,7 @@ void LimitGameTicks(BOOL isBltOrFlip)
if (isBltOrFlip)
lastBltOrFlipTick = tickCount;
else if (lastBltOrFlipTick + ddraw->ticklength >= tickCount)
else if (lastBltOrFlipTick + (ddraw->ticklength * 2) >= tickCount)
return;
nextGameTick += ddraw->ticklength;