try to use D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE for better performance
This commit is contained in:
parent
abb88f456d
commit
7f23ad5563
1 changed files with 20 additions and 8 deletions
|
@ -154,15 +154,27 @@ DWORD WINAPI render_d3d9_main(void)
|
|||
D3dpp.BackBufferHeight = ddraw->render.height;
|
||||
D3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
|
||||
D3dpp.BackBufferCount = 1;
|
||||
|
||||
D3d->lpVtbl->CreateDevice(
|
||||
D3d,
|
||||
D3DADAPTER_DEFAULT,
|
||||
D3DDEVTYPE_HAL,
|
||||
ddraw->hWnd,
|
||||
|
||||
DWORD behaviorFlags[] = {
|
||||
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
|
||||
D3DCREATE_HARDWARE_VERTEXPROCESSING,
|
||||
D3DCREATE_MIXED_VERTEXPROCESSING,
|
||||
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
||||
&D3dpp,
|
||||
&D3ddev);
|
||||
};
|
||||
|
||||
int i;
|
||||
for (i = 0; i < sizeof(behaviorFlags)/sizeof(behaviorFlags[0]); i++)
|
||||
{
|
||||
if (SUCCEEDED(D3d->lpVtbl->CreateDevice(
|
||||
D3d,
|
||||
D3DADAPTER_DEFAULT,
|
||||
D3DDEVTYPE_HAL,
|
||||
ddraw->hWnd,
|
||||
D3DCREATE_NOWINDOWCHANGES | behaviorFlags[i],
|
||||
&D3dpp,
|
||||
&D3ddev)))
|
||||
break;
|
||||
}
|
||||
|
||||
if (D3ddev)
|
||||
InitDirect3D(FALSE);
|
||||
|
|
Loading…
Reference in a new issue