Possible fix for getting shaders to work on macOS

This commit is contained in:
FunkyFr3sh 2020-10-23 03:17:03 +02:00
parent e295515694
commit 7d4075e314
6 changed files with 891 additions and 3 deletions

View file

@ -87,6 +87,7 @@
<ClInclude Include="inc\screenshot.h" />
<ClInclude Include="inc\config.h" />
<ClInclude Include="inc\ddsurface.h" />
<ClInclude Include="inc\wglext.h" />
<ClInclude Include="inc\winapi_hooks.h" />
<ClInclude Include="inc\wndproc.h" />
</ItemGroup>