replace "forcefps=" with "minfps="
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5 changed files with 39 additions and 24 deletions
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@ -319,8 +319,10 @@ DWORD WINAPI d3d9_render_main(void)
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DWORD tick_end = 0;
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BOOL needs_update = FALSE;
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DWORD timeout = g_ddraw->render.minfps > 0 ? g_ddraw->render.minfps_tick_len : 200;
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while (g_ddraw->render.run &&
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(g_ddraw->render.forcefps || WaitForSingleObject(g_ddraw->render.sem, 200) != WAIT_FAILED))
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(g_ddraw->render.minfps < 0 || WaitForSingleObject(g_ddraw->render.sem, timeout) != WAIT_FAILED))
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{
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#if _DEBUG
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dbg_draw_frame_info_start();
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