don't use glFinish in test functions
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21500ca591
commit
6d90e8395a
3 changed files with 9 additions and 24 deletions
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@ -26,17 +26,6 @@ static BOOL CreateResources();
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static BOOL SetStates();
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static BOOL UpdateVertices(BOOL inCutscene);
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static void SetMaxFPS();
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static void Render();
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DWORD WINAPI render_d3d9_main(void)
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{
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Sleep(500);
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SetMaxFPS();
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Render();
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return 0;
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}
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BOOL Direct3D9_Create()
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{
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@ -265,8 +254,12 @@ static void SetMaxFPS()
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FrameLength = 1000.0f / MaxFPS;
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}
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static void Render()
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DWORD WINAPI render_d3d9_main(void)
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{
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Sleep(500);
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SetMaxFPS();
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DWORD tickStart = 0;
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DWORD tickEnd = 0;
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@ -364,4 +357,5 @@ static void Render()
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Sleep(FrameLength - (tickEnd - tickStart));
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}
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}
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return 0;
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}
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