export DDGetProcAddress so fan patched games have access to the real GetProcAddress
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2 changed files with 6 additions and 0 deletions
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@ -21,3 +21,4 @@ EXPORTS
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GameHandlesClose DATA
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pvBmpBits = FakePrimarySurface DATA
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DDIsWindowed
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DDGetProcAddress
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@ -147,6 +147,11 @@ BOOL DDIsWindowed()
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return g_config.windowed && !g_config.fullscreen;
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}
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FARPROC WINAPI DDGetProcAddress(HMODULE hModule, LPCSTR lpProcName)
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{
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return real_GetProcAddress(hModule, lpProcName);
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}
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HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnknown FAR* pUnkOuter)
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{
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TRACE("-> %s(lpGUID=%p, lplpDD=%p, pUnkOuter=%p)\n", __FUNCTION__, lpGUID, lplpDD, pUnkOuter);
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