move detect_cutscene into main.c since it's used by all renderers
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3 changed files with 30 additions and 31 deletions
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@ -59,7 +59,6 @@ static void DeleteContext(HGLRC context);
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static BOOL TextureUploadTest();
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static BOOL ShaderTest();
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BOOL detect_cutscene();
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DWORD WINAPI render_soft_main(void);
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DWORD WINAPI render_main(void)
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