IAT Hooking for all game modules (Without Detours)

This commit is contained in:
FunkyFr3sh 2020-09-22 07:08:14 +02:00
parent 9b2a0701e4
commit 62d1451885
5 changed files with 60 additions and 7 deletions

View file

@ -24,6 +24,9 @@ typedef BOOL (WINAPI* ENABLEWINDOWPROC)(HWND, BOOL);
typedef HWND (WINAPI* CREATEWINDOWEXAPROC)(DWORD, LPCSTR, LPCSTR, DWORD, int, int, int, int, HWND, HMENU, HINSTANCE, LPVOID);
typedef BOOL (WINAPI* DESTROYWINDOWPROC)(HWND);
typedef int (WINAPI* GETDEVICECAPSPROC)(HDC, int);
typedef HMODULE (WINAPI* LOADLIBRARYAPROC)(LPCSTR);
typedef HMODULE (WINAPI* LOADLIBRARYWPROC)(LPCWSTR);
typedef HMODULE (WINAPI* LOADLIBRARYEXAPROC)(LPCSTR, HANDLE, DWORD);
typedef HMODULE (WINAPI* LOADLIBRARYEXWPROC)(LPCWSTR, HANDLE, DWORD);
extern GETCURSORPOSPROC real_GetCursorPos;
@ -47,6 +50,9 @@ extern ENABLEWINDOWPROC real_EnableWindow;
extern CREATEWINDOWEXAPROC real_CreateWindowExA;
extern DESTROYWINDOWPROC real_DestroyWindow;
extern GETDEVICECAPSPROC real_GetDeviceCaps;
extern LOADLIBRARYAPROC real_LoadLibraryA;
extern LOADLIBRARYWPROC real_LoadLibraryW;
extern LOADLIBRARYEXAPROC real_LoadLibraryExA;
extern LOADLIBRARYEXWPROC real_LoadLibraryExW;
extern int HookingMethod;