remove redundant stuff from render loop

This commit is contained in:
FunkyFr3sh 2018-05-23 01:11:40 +02:00
parent 3fcc17b336
commit 5ed60e662e
2 changed files with 34 additions and 39 deletions

View file

@ -4,7 +4,7 @@ const GLchar *PassthroughVertShader110Src =
"#version 110\n"
"varying vec2 TexCoord0; \n"
"\n"
"void main(void)\n"
"void main()\n"
"{\n"
" gl_Position = ftransform(); \n"
" TexCoord0 = gl_MultiTexCoord0.xy; \n"
@ -12,8 +12,8 @@ const GLchar *PassthroughVertShader110Src =
const GLchar *PaletteFragShader110Src =
"#version 110\n"
"uniform sampler2D PaletteTex; \n"
"uniform sampler2D SurfaceTex; \n"
"uniform sampler2D PaletteTex; \n"
"varying vec2 TexCoord0; \n"
"\n"
"void main()\n"
@ -81,8 +81,8 @@ const GLchar *PaletteFragShaderSrc =
"#define COMPAT_PRECISION\n"
"#endif\n"
"\n"
"uniform sampler2D PaletteTex;\n"
"uniform sampler2D SurfaceTex;\n"
"uniform sampler2D PaletteTex;\n"
"COMPAT_VARYING vec4 TEX0;\n"
"\n"
"void main()\n"