remove redundant stuff from render loop
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3fcc17b336
commit
5ed60e662e
2 changed files with 34 additions and 39 deletions
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@ -4,7 +4,7 @@ const GLchar *PassthroughVertShader110Src =
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"#version 110\n"
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"varying vec2 TexCoord0; \n"
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"\n"
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"void main(void)\n"
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"void main()\n"
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"{\n"
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" gl_Position = ftransform(); \n"
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" TexCoord0 = gl_MultiTexCoord0.xy; \n"
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@ -12,8 +12,8 @@ const GLchar *PassthroughVertShader110Src =
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const GLchar *PaletteFragShader110Src =
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"#version 110\n"
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"uniform sampler2D PaletteTex; \n"
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"uniform sampler2D SurfaceTex; \n"
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"uniform sampler2D PaletteTex; \n"
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"varying vec2 TexCoord0; \n"
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"\n"
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"void main()\n"
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@ -81,8 +81,8 @@ const GLchar *PaletteFragShaderSrc =
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"#define COMPAT_PRECISION\n"
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"#endif\n"
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"\n"
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"uniform sampler2D PaletteTex;\n"
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"uniform sampler2D SurfaceTex;\n"
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"uniform sampler2D PaletteTex;\n"
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"COMPAT_VARYING vec4 TEX0;\n"
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"\n"
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"void main()\n"
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