save last flip tick to force redraw in case the game switches between blt and flip
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2 changed files with 15 additions and 3 deletions
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@ -50,6 +50,7 @@ typedef struct IDirectDrawSurfaceImpl
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HBITMAP bitmap;
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HDC hDC;
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DDCOLORKEY colorKey;
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DWORD lastFlipTick;
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} IDirectDrawSurfaceImpl;
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