save last flip tick to force redraw in case the game switches between blt and flip

This commit is contained in:
FunkyFr3sh 2018-11-19 08:36:18 +01:00
parent add701a7f6
commit 5d2d258d52
2 changed files with 15 additions and 3 deletions

View file

@ -50,6 +50,7 @@ typedef struct IDirectDrawSurfaceImpl
HBITMAP bitmap;
HDC hDC;
DDCOLORKEY colorKey;
DWORD lastFlipTick;
} IDirectDrawSurfaceImpl;