fix saved cursor pos

This commit is contained in:
FunkyFr3sh 2021-06-17 06:13:16 +02:00
parent 570d7f11bb
commit 5700a0eb4c
5 changed files with 72 additions and 42 deletions

View file

@ -42,15 +42,18 @@ void mouse_lock()
rc.bottom -= (LONG)((g_ddraw->mouse_y_adjust * 2) * g_ddraw->render.scale_h);
int cur_x = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.x, 0);
int cur_y = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.y, 0);
if (g_ddraw->adjmouse)
{
real_SetCursorPos(
(int)(rc.left + (g_ddraw->cursor.x * g_ddraw->render.scale_w)),
(int)(rc.top + ((g_ddraw->cursor.y - g_ddraw->mouse_y_adjust) * g_ddraw->render.scale_h)));
(int)(rc.left + (cur_x * g_ddraw->render.scale_w)),
(int)(rc.top + ((cur_y - g_ddraw->mouse_y_adjust) * g_ddraw->render.scale_h)));
}
else
{
real_SetCursorPos(rc.left + g_ddraw->cursor.x, rc.top + g_ddraw->cursor.y - g_ddraw->mouse_y_adjust);
real_SetCursorPos(rc.left + cur_x, rc.top + cur_y - g_ddraw->mouse_y_adjust);
}
real_SetCursor(g_ddraw->old_cursor);
@ -58,7 +61,7 @@ void mouse_lock()
int cur_count = real_ShowCursor(TRUE) - 1;
real_ShowCursor(FALSE);
int game_count = InterlockedExchangeAdd(&g_ddraw->show_cursor_count, 0);
int game_count = (int)InterlockedExchangeAdd((LONG*)&g_ddraw->show_cursor_count, 0);
if (cur_count > game_count)
{
@ -112,8 +115,11 @@ void mouse_unlock()
real_ClipCursor(NULL);
int cur_x = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.x, 0);
int cur_y = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.y, 0);
real_SetCursorPos(
(int)(rc.left + g_ddraw->render.viewport.x + (g_ddraw->cursor.x * g_ddraw->render.scale_w)),
(int)(rc.top + g_ddraw->render.viewport.y + ((g_ddraw->cursor.y + g_ddraw->mouse_y_adjust) * g_ddraw->render.scale_h)));
(int)(rc.left + g_ddraw->render.viewport.x + (cur_x * g_ddraw->render.scale_w)),
(int)(rc.top + g_ddraw->render.viewport.y + ((cur_y + g_ddraw->mouse_y_adjust) * g_ddraw->render.scale_h)));
}
}