add some flags for SetDisplayMode
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87da2e7a34
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56ef3543c7
5 changed files with 15 additions and 15 deletions
7
inc/dd.h
7
inc/dd.h
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@ -12,7 +12,7 @@ ULONG dd_AddRef();
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ULONG dd_Release();
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HRESULT dd_EnumDisplayModes(DWORD dwFlags, LPDDSURFACEDESC lpDDSurfaceDesc, LPVOID lpContext, LPDDENUMMODESCALLBACK lpEnumModesCallback);
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HRESULT dd_WaitForVerticalBlank(DWORD dwFlags, HANDLE hEvent);
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HRESULT dd_SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP, BOOL setByGame);
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HRESULT dd_SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP, DWORD dwFlags);
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HRESULT dd_SetCooperativeLevel(HWND hwnd, DWORD dwFlags);
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HRESULT dd_RestoreDisplayMode();
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HRESULT dd_GetCaps(LPDDCAPS_DX1 lpDDDriverCaps, LPDDCAPS_DX1 lpDDEmulCaps);
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@ -26,6 +26,10 @@ HRESULT dd_CreateEx(GUID* lpGuid, LPVOID* lplpDD, REFIID iid, IUnknown* pUnkOute
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#define RESLIST_MINI 1
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#define RESLIST_FULL 2
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#define SDM_MODE_SET_BY_GAME 0x00000001l
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#define SDM_LEAVE_WINDOWED 0x00000002l
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#define SDM_LEAVE_FULLSCREEN 0x00000004l
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typedef struct SPEEDLIMITER
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{
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DWORD tick_length;
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@ -106,7 +110,6 @@ typedef struct CNCDDRAW
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BOOL noactivateapp;
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char shader[MAX_PATH];
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BOOL wine;
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BOOL altenter;
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HCURSOR old_cursor;
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int show_cursor_count;
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BOOL accurate_timers;
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