add some flags for SetDisplayMode

This commit is contained in:
FunkyFr3sh 2021-07-03 18:07:38 +02:00
parent 87da2e7a34
commit 56ef3543c7
5 changed files with 15 additions and 15 deletions

View file

@ -12,7 +12,7 @@ ULONG dd_AddRef();
ULONG dd_Release();
HRESULT dd_EnumDisplayModes(DWORD dwFlags, LPDDSURFACEDESC lpDDSurfaceDesc, LPVOID lpContext, LPDDENUMMODESCALLBACK lpEnumModesCallback);
HRESULT dd_WaitForVerticalBlank(DWORD dwFlags, HANDLE hEvent);
HRESULT dd_SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP, BOOL setByGame);
HRESULT dd_SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP, DWORD dwFlags);
HRESULT dd_SetCooperativeLevel(HWND hwnd, DWORD dwFlags);
HRESULT dd_RestoreDisplayMode();
HRESULT dd_GetCaps(LPDDCAPS_DX1 lpDDDriverCaps, LPDDCAPS_DX1 lpDDEmulCaps);
@ -26,6 +26,10 @@ HRESULT dd_CreateEx(GUID* lpGuid, LPVOID* lplpDD, REFIID iid, IUnknown* pUnkOute
#define RESLIST_MINI 1
#define RESLIST_FULL 2
#define SDM_MODE_SET_BY_GAME 0x00000001l
#define SDM_LEAVE_WINDOWED 0x00000002l
#define SDM_LEAVE_FULLSCREEN 0x00000004l
typedef struct SPEEDLIMITER
{
DWORD tick_length;
@ -106,7 +110,6 @@ typedef struct CNCDDRAW
BOOL noactivateapp;
char shader[MAX_PATH];
BOOL wine;
BOOL altenter;
HCURSOR old_cursor;
int show_cursor_count;
BOOL accurate_timers;