add option to enable direct3d 12 renderer (via MS 9on12)
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9ac9aa3c6a
commit
5616af006b
4 changed files with 30 additions and 5 deletions
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@ -53,10 +53,21 @@ BOOL d3d9_create()
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d3d9_enable_shim(TRUE);
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}
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IDirect3D9* (WINAPI * d3d_create9)(UINT) =
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(IDirect3D9 * (WINAPI*)(UINT))GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
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D3D9ON12_ARGS args;
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memset(&args, 0, sizeof(args));
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args.Enable9On12 = TRUE;
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if (d3d_create9 && (g_d3d9.instance = d3d_create9(D3D_SDK_VERSION)))
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IDirect3D9* (WINAPI * d3d_create9on12)(INT, D3D9ON12_ARGS*, UINT) = NULL;
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if (g_ddraw->d3d9on12)
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{
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d3d_create9on12 = (void*)GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9On12");
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}
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IDirect3D9* (WINAPI * d3d_create9)(UINT) = (void*)GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
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if ((d3d_create9on12 && (g_d3d9.instance = d3d_create9on12(D3D_SDK_VERSION, &args, 1))) ||
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(d3d_create9 && (g_d3d9.instance = d3d_create9(D3D_SDK_VERSION))))
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{
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g_d3d9.bits_per_pixel = g_ddraw->render.bpp ? g_ddraw->render.bpp : g_ddraw->mode.dmBitsPerPel;
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