#29 Fix Sierra City Building series scrolling bugs
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3aed2239ab
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5231054096
3 changed files with 10 additions and 7 deletions
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@ -957,8 +957,11 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
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This->render.thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)This->renderer, NULL, 0, NULL);
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}
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if (ddraw->forcewmmove)
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if (ddraw->sierrahack)
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{
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PostMessageA(ddraw->hWnd, WM_MOVE, 0, MAKELPARAM(-32000, -32000));
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PostMessageA(ddraw->hWnd, WM_DISPLAYCHANGE, ddraw->bpp, MAKELPARAM(ddraw->width, ddraw->height));
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}
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return DD_OK;
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}
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@ -1379,7 +1382,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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if (!ddraw->handlemouse)
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RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_ALLCHILDREN);
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if (ddraw->forcewmmove)
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if (ddraw->sierrahack)
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{
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lParam = 0;
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break;
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