#29 Fix Sierra City Building series scrolling bugs

This commit is contained in:
FunkyFr3sh 2020-09-25 08:07:41 +02:00
parent 3aed2239ab
commit 5231054096
3 changed files with 10 additions and 7 deletions

View file

@ -957,8 +957,11 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
This->render.thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)This->renderer, NULL, 0, NULL);
}
if (ddraw->forcewmmove)
if (ddraw->sierrahack)
{
PostMessageA(ddraw->hWnd, WM_MOVE, 0, MAKELPARAM(-32000, -32000));
PostMessageA(ddraw->hWnd, WM_DISPLAYCHANGE, ddraw->bpp, MAKELPARAM(ddraw->width, ddraw->height));
}
return DD_OK;
}
@ -1379,7 +1382,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (!ddraw->handlemouse)
RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_ALLCHILDREN);
if (ddraw->forcewmmove)
if (ddraw->sierrahack)
{
lParam = 0;
break;