improve d3d9 auto renderer check
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ff331d32f1
commit
519f499d23
2 changed files with 14 additions and 4 deletions
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@ -1,6 +1,6 @@
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// old
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static const char *PassthroughVertShader110Src =
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static const char PassthroughVertShader110Src[] =
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"#version 110\n"
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"varying vec2 TexCoord0; \n"
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"\n"
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@ -10,7 +10,7 @@ static const char *PassthroughVertShader110Src =
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" TexCoord0 = gl_MultiTexCoord0.xy; \n"
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"}\n";
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static const char *PaletteFragShader110Src =
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static const char PaletteFragShader110Src[] =
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"#version 110\n"
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"uniform sampler2D SurfaceTex; \n"
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"uniform sampler2D PaletteTex; \n"
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@ -26,7 +26,7 @@ static const char *PaletteFragShader110Src =
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// new
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static const char *PassthroughVertShaderSrc =
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static const char PassthroughVertShaderSrc[] =
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"#version 130\n"
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"in vec4 VertexCoord;\n"
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"in vec4 COLOR;\n"
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@ -43,7 +43,7 @@ static const char *PassthroughVertShaderSrc =
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"}\n";
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static const char *PaletteFragShaderSrc =
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static const char PaletteFragShaderSrc[] =
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"#version 130\n"
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"out vec4 FragColor;\n"
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"uniform sampler2D SurfaceTex;\n"
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