improve d3d9 auto renderer check

This commit is contained in:
FunkyFr3sh 2018-10-04 06:27:03 +02:00
parent ff331d32f1
commit 519f499d23
2 changed files with 14 additions and 4 deletions

View file

@ -1,6 +1,6 @@
// old
static const char *PassthroughVertShader110Src =
static const char PassthroughVertShader110Src[] =
"#version 110\n"
"varying vec2 TexCoord0; \n"
"\n"
@ -10,7 +10,7 @@ static const char *PassthroughVertShader110Src =
" TexCoord0 = gl_MultiTexCoord0.xy; \n"
"}\n";
static const char *PaletteFragShader110Src =
static const char PaletteFragShader110Src[] =
"#version 110\n"
"uniform sampler2D SurfaceTex; \n"
"uniform sampler2D PaletteTex; \n"
@ -26,7 +26,7 @@ static const char *PaletteFragShader110Src =
// new
static const char *PassthroughVertShaderSrc =
static const char PassthroughVertShaderSrc[] =
"#version 130\n"
"in vec4 VertexCoord;\n"
"in vec4 COLOR;\n"
@ -43,7 +43,7 @@ static const char *PassthroughVertShaderSrc =
"}\n";
static const char *PaletteFragShaderSrc =
static const char PaletteFragShaderSrc[] =
"#version 130\n"
"out vec4 FragColor;\n"
"uniform sampler2D SurfaceTex;\n"