add hack for games that require the cursor to be in the exact center of the screen (Worms 2 / Atlantis)
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175d2f5458
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518b940365
3 changed files with 20 additions and 4 deletions
19
src/dd.c
19
src/dd.c
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@ -841,10 +841,21 @@ HRESULT dd_SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP, DWORD dwFl
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g_ddraw.render.unscale_w = ((float)g_ddraw.width / g_ddraw.render.viewport.width);
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g_ddraw.render.unscale_h = ((float)g_ddraw.height / g_ddraw.render.viewport.height);
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g_ddraw.mouse.scale_x = ((float)(g_ddraw.render.viewport.width - 1) / (g_ddraw.width - 1));
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g_ddraw.mouse.scale_y = ((float)(g_ddraw.render.viewport.height - 1) / (g_ddraw.height - 1));
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g_ddraw.mouse.unscale_x = ((float)(g_ddraw.width - 1) / (g_ddraw.render.viewport.width - 1));
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g_ddraw.mouse.unscale_y = ((float)(g_ddraw.height - 1) / (g_ddraw.render.viewport.height - 1));
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/* Hack for games that require the cursor to be in the exact center of the screen (Worms 2 / Atlantis) */
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if (g_config.center_cursor_fix)
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{
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g_ddraw.mouse.scale_x = ((float)(g_ddraw.render.viewport.width) / (g_ddraw.width));
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g_ddraw.mouse.scale_y = ((float)(g_ddraw.render.viewport.height) / (g_ddraw.height));
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g_ddraw.mouse.unscale_x = ((float)(g_ddraw.width) / (g_ddraw.render.viewport.width));
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g_ddraw.mouse.unscale_y = ((float)(g_ddraw.height) / (g_ddraw.render.viewport.height));
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}
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else
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{
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g_ddraw.mouse.scale_x = ((float)(g_ddraw.render.viewport.width - 1) / (g_ddraw.width - 1));
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g_ddraw.mouse.scale_y = ((float)(g_ddraw.render.viewport.height - 1) / (g_ddraw.height - 1));
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g_ddraw.mouse.unscale_x = ((float)(g_ddraw.width - 1) / (g_ddraw.render.viewport.width - 1));
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g_ddraw.mouse.unscale_y = ((float)(g_ddraw.height - 1) / (g_ddraw.render.viewport.height - 1));
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}
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g_ddraw.mouse.x_adjust = g_ddraw.render.viewport.x;
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g_ddraw.mouse.y_adjust = g_ddraw.render.viewport.y;
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