add floats for scaling

This commit is contained in:
FunkyFr3sh 2018-11-16 02:59:42 +01:00
parent ff8528a72c
commit 4d867fcaef
3 changed files with 19 additions and 15 deletions

View file

@ -609,6 +609,11 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
This->render.viewport.x = This->render.width / 2 - This->render.viewport.width / 2;
}
This->render.scaleW = ((float)This->render.viewport.width / This->width);
This->render.scaleH = ((float)This->render.viewport.height / This->height);
This->render.unScaleW = ((float)This->width / This->render.viewport.width);
This->render.unScaleH = ((float)This->height / This->render.viewport.height);
if (This->windowed)
{
if (!This->border)
@ -1104,11 +1109,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
else
{
ddraw->cursor.x =
(x - ddraw->render.viewport.x) * ((float)ddraw->width / ddraw->render.viewport.width);
ddraw->cursor.y =
(y - ddraw->render.viewport.y) * ((float)ddraw->height / ddraw->render.viewport.height);
ddraw->cursor.x = (x - ddraw->render.viewport.x) * ddraw->render.unScaleW;
ddraw->cursor.y = (y - ddraw->render.viewport.y) * ddraw->render.unScaleH;
}
mouse_lock();