Use power-of-two texture in OpenGL, optimize rendering, add bpp selection into ini

This commit is contained in:
Toni Spets 2010-11-07 09:59:44 +02:00
parent d245af34bb
commit 4b3b799106
4 changed files with 39 additions and 25 deletions

View file

@ -30,6 +30,7 @@ struct render_ddraw_impl
int maxfps;
int width;
int height;
int bpp;
int filter;
HANDLE thread;
@ -55,6 +56,7 @@ struct render_ddraw_impl render_ddraw =
0,
0,
0,
0,
NULL,
TRUE,