Use power-of-two texture in OpenGL, optimize rendering, add bpp selection into ini
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4 changed files with 39 additions and 25 deletions
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@ -30,6 +30,7 @@ struct render_ddraw_impl
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int maxfps;
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int width;
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int height;
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int bpp;
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int filter;
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HANDLE thread;
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@ -55,6 +56,7 @@ struct render_ddraw_impl render_ddraw =
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0,
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0,
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0,
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0,
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NULL,
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TRUE,
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