Use power-of-two texture in OpenGL, optimize rendering, add bpp selection into ini
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4 changed files with 39 additions and 25 deletions
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main.h
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main.h
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@ -52,6 +52,7 @@ typedef struct IDirectDrawImpl
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int maxfps;
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int width;
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int height;
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int bpp;
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int filter;
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HANDLE thread;
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