Use power-of-two texture in OpenGL, optimize rendering, add bpp selection into ini

This commit is contained in:
Toni Spets 2010-11-07 09:59:44 +02:00
parent d245af34bb
commit 4b3b799106
4 changed files with 39 additions and 25 deletions

1
main.h
View file

@ -52,6 +52,7 @@ typedef struct IDirectDrawImpl
int maxfps;
int width;
int height;
int bpp;
int filter;
HANDLE thread;