make sure you can host "no-hd" games with 640x480
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2 changed files with 11 additions and 2 deletions
3
src/dd.c
3
src/dd.c
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@ -1512,8 +1512,9 @@ HRESULT dd_CreateEx(GUID* lpGuid, LPVOID* lplpDD, REFIID iid, IUnknown* pUnkOute
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g_ddraw->ref--;
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}
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TRACE("Alloc\n");
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IDirectDrawImpl* dd = (IDirectDrawImpl*)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl));
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TRACE("Alloc: dd=%p\n", dd);
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memcpy(&dd->guid, iid, sizeof(dd->guid));
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if (IsEqualGUID(&IID_IDirectDraw, iid))
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