remove duplicate code

This commit is contained in:
FunkyFr3sh 2018-10-24 06:27:42 +02:00
parent 35ac845688
commit 4814054df5
2 changed files with 75 additions and 88 deletions

View file

@ -1,54 +1,34 @@
#pragma once
#include "glcorearb.h"
typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXT)(HDC);
typedef BOOL (APIENTRYP PFNWGLDELETECONTEXT)(HGLRC);
typedef PROC (APIENTRYP PFNWGLGETPROCADDRESS)(LPCSTR);
typedef BOOL (APIENTRYP PFNWGLMAKECURRENT)(HDC, HGLRC);
// wgl
typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTPROC)(HDC);
typedef BOOL (APIENTRYP PFNWGLDELETECONTEXTPROC)(HGLRC);
typedef PROC (APIENTRYP PFNWGLGETPROCADDRESSPROC)(LPCSTR);
typedef BOOL (APIENTRYP PFNWGLMAKECURRENTPROC)(HDC, HGLRC);
typedef void (APIENTRYP PFNWGLSWAPINTERVALEXTPROC) (int interval);
typedef const char* (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
extern PFNWGLCREATECONTEXT xwglCreateContext;
extern PFNWGLDELETECONTEXT xwglDeleteContext;
extern PFNWGLGETPROCADDRESS xwglGetProcAddress;
extern PFNWGLMAKECURRENT xwglMakeCurrent;
extern PFNWGLCREATECONTEXTPROC xwglCreateContext;
extern PFNWGLDELETECONTEXTPROC xwglDeleteContext;
extern PFNWGLGETPROCADDRESSPROC xwglGetProcAddress;
extern PFNWGLMAKECURRENTPROC xwglMakeCurrent;
extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
extern PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
typedef void (APIENTRYP PFNGLVIEWPORT)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLBINDTEXTURE)(GLenum target, GLuint texture);
typedef void (APIENTRYP PFNGLGENTEXTURES)(GLsizei n, GLuint *textures);
typedef void (APIENTRYP PFNGLTEXPARAMETERI)(GLenum target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLDELETETEXTURES)(GLsizei n, const GLuint *textures);
typedef void (APIENTRYP PFNGLTEXIMAGE2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLDRAWELEMENTS)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef GLenum (APIENTRYP PFNGLGETERROR)(void);
typedef const GLubyte * (APIENTRYP PFNGLGETSTRING)(GLenum name);
typedef void (APIENTRYP PFNGLGETTEXIMAGE)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
typedef void (APIENTRYP PFNGLPIXELSTOREI)(GLenum pname, GLint param);
extern PFNGLVIEWPORT glViewport;
extern PFNGLBINDTEXTURE glBindTexture;
extern PFNGLGENTEXTURES glGenTextures;
extern PFNGLTEXPARAMETERI glTexParameteri;
extern PFNGLDELETETEXTURES glDeleteTextures;
extern PFNGLTEXIMAGE2D glTexImage2D;
extern PFNGLDRAWELEMENTS glDrawElements;
extern PFNGLTEXSUBIMAGE2D glTexSubImage2D;
extern PFNGLGETERROR glGetError;
extern PFNGLGETSTRING glGetString;
extern PFNGLGETTEXIMAGE glGetTexImage;
extern PFNGLPIXELSTOREI glPixelStorei;
//compat profile only --->
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE8 0x8040
typedef void (APIENTRYP PFNGLBEGIN)(GLenum mode);
typedef void (APIENTRYP PFNGLEND)(void);
typedef void (APIENTRYP PFNGLTEXCOORD2F)(GLfloat s, GLfloat t);
typedef void (APIENTRYP PFNGLVERTEX2F)(GLfloat x, GLfloat y);
typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
typedef void (APIENTRYP PFNGLENDPROC)(void);
typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
extern PFNGLBEGIN glBegin;
extern PFNGLEND glEnd;
extern PFNGLTEXCOORD2F glTexCoord2f;
extern PFNGLVERTEX2F glVertex2f;
extern PFNGLBEGINPROC glBegin;
extern PFNGLENDPROC glEnd;
extern PFNGLTEXCOORD2FPROC glTexCoord2f;
extern PFNGLVERTEX2FPROC glVertex2f;
// <--- compat profile only
@ -58,8 +38,18 @@ BOOL OpenGL_ExtExists(char *ext, HDC hdc);
GLuint OpenGL_BuildProgram(const GLchar *vertSource, const GLchar *fragSource);
GLuint OpenGL_BuildProgramFromFile(const char *filePath);
typedef void (APIENTRYP PFNWGLSWAPINTERVALEXT) (int interval);
typedef const char* (WINAPI *PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
extern PFNGLVIEWPORTPROC glViewport;
extern PFNGLBINDTEXTUREPROC glBindTexture;
extern PFNGLGENTEXTURESPROC glGenTextures;
extern PFNGLTEXPARAMETERIPROC glTexParameteri;
extern PFNGLDELETETEXTURESPROC glDeleteTextures;
extern PFNGLTEXIMAGE2DPROC glTexImage2D;
extern PFNGLDRAWELEMENTSPROC glDrawElements;
extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
extern PFNGLGETERRORPROC glGetError;
extern PFNGLGETSTRINGPROC glGetString;
extern PFNGLGETTEXIMAGEPROC glGetTexImage;
extern PFNGLPIXELSTOREIPROC glPixelStorei;
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
@ -120,9 +110,6 @@ extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
extern PFNWGLSWAPINTERVALEXT wglSwapIntervalEXT;
extern PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
extern PFNGLTEXBUFFERPROC glTexBuffer;
extern HMODULE OpenGL_hModule;

View file

@ -2,28 +2,28 @@
#include <stdio.h>
#include "opengl.h"
PFNWGLCREATECONTEXT xwglCreateContext;
PFNWGLDELETECONTEXT xwglDeleteContext;
PFNWGLGETPROCADDRESS xwglGetProcAddress;
PFNWGLMAKECURRENT xwglMakeCurrent;
PFNWGLCREATECONTEXTPROC xwglCreateContext;
PFNWGLDELETECONTEXTPROC xwglDeleteContext;
PFNWGLGETPROCADDRESSPROC xwglGetProcAddress;
PFNWGLMAKECURRENTPROC xwglMakeCurrent;
PFNGLVIEWPORT glViewport;
PFNGLBINDTEXTURE glBindTexture;
PFNGLGENTEXTURES glGenTextures;
PFNGLTEXPARAMETERI glTexParameteri;
PFNGLDELETETEXTURES glDeleteTextures;
PFNGLTEXIMAGE2D glTexImage2D;
PFNGLDRAWELEMENTS glDrawElements;
PFNGLTEXSUBIMAGE2D glTexSubImage2D;
PFNGLGETERROR glGetError;
PFNGLGETSTRING glGetString;
PFNGLGETTEXIMAGE glGetTexImage;
PFNGLPIXELSTOREI glPixelStorei;
PFNGLVIEWPORTPROC glViewport;
PFNGLBINDTEXTUREPROC glBindTexture;
PFNGLGENTEXTURESPROC glGenTextures;
PFNGLTEXPARAMETERIPROC glTexParameteri;
PFNGLDELETETEXTURESPROC glDeleteTextures;
PFNGLTEXIMAGE2DPROC glTexImage2D;
PFNGLDRAWELEMENTSPROC glDrawElements;
PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
PFNGLGETERRORPROC glGetError;
PFNGLGETSTRINGPROC glGetString;
PFNGLGETTEXIMAGEPROC glGetTexImage;
PFNGLPIXELSTOREIPROC glPixelStorei;
PFNGLBEGIN glBegin;
PFNGLEND glEnd;
PFNGLTEXCOORD2F glTexCoord2f;
PFNGLVERTEX2F glVertex2f;
PFNGLBEGINPROC glBegin;
PFNGLENDPROC glEnd;
PFNGLTEXCOORD2FPROC glTexCoord2f;
PFNGLVERTEX2FPROC glVertex2f;
// Program
PFNGLCREATEPROGRAMPROC glCreateProgram;
@ -85,7 +85,7 @@ PFNGLDRAWBUFFERSPROC glDrawBuffers;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
PFNWGLSWAPINTERVALEXT wglSwapIntervalEXT;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
PFNGLTEXBUFFERPROC glTexBuffer;
@ -104,28 +104,28 @@ BOOL OpenGL_LoadDll()
if (OpenGL_hModule)
{
xwglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(OpenGL_hModule, "wglCreateContext");
xwglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(OpenGL_hModule, "wglDeleteContext");
xwglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(OpenGL_hModule, "wglGetProcAddress");
xwglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(OpenGL_hModule, "wglMakeCurrent");
xwglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(OpenGL_hModule, "wglCreateContext");
xwglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(OpenGL_hModule, "wglDeleteContext");
xwglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(OpenGL_hModule, "wglGetProcAddress");
xwglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(OpenGL_hModule, "wglMakeCurrent");
glViewport = (PFNGLVIEWPORT)GetProcAddress(OpenGL_hModule, "glViewport");
glBindTexture = (PFNGLBINDTEXTURE)GetProcAddress(OpenGL_hModule, "glBindTexture");
glGenTextures = (PFNGLGENTEXTURES)GetProcAddress(OpenGL_hModule, "glGenTextures");
glTexParameteri = (PFNGLTEXPARAMETERI)GetProcAddress(OpenGL_hModule, "glTexParameteri");
glDeleteTextures = (PFNGLDELETETEXTURES)GetProcAddress(OpenGL_hModule, "glDeleteTextures");
glTexImage2D = (PFNGLTEXIMAGE2D)GetProcAddress(OpenGL_hModule, "glTexImage2D");
glDrawElements = (PFNGLDRAWELEMENTS)GetProcAddress(OpenGL_hModule, "glDrawElements");
glTexSubImage2D = (PFNGLTEXSUBIMAGE2D)GetProcAddress(OpenGL_hModule, "glTexSubImage2D");
glGetError = (PFNGLGETERROR)GetProcAddress(OpenGL_hModule, "glGetError");
glGetString = (PFNGLGETSTRING)GetProcAddress(OpenGL_hModule, "glGetString");
glGetTexImage = (PFNGLGETTEXIMAGE)GetProcAddress(OpenGL_hModule, "glGetTexImage");
glPixelStorei = (PFNGLPIXELSTOREI)GetProcAddress(OpenGL_hModule, "glPixelStorei");
glViewport = (PFNGLVIEWPORTPROC)GetProcAddress(OpenGL_hModule, "glViewport");
glBindTexture = (PFNGLBINDTEXTUREPROC)GetProcAddress(OpenGL_hModule, "glBindTexture");
glGenTextures = (PFNGLGENTEXTURESPROC)GetProcAddress(OpenGL_hModule, "glGenTextures");
glTexParameteri = (PFNGLTEXPARAMETERIPROC)GetProcAddress(OpenGL_hModule, "glTexParameteri");
glDeleteTextures = (PFNGLDELETETEXTURESPROC)GetProcAddress(OpenGL_hModule, "glDeleteTextures");
glTexImage2D = (PFNGLTEXIMAGE2DPROC)GetProcAddress(OpenGL_hModule, "glTexImage2D");
glDrawElements = (PFNGLDRAWELEMENTSPROC)GetProcAddress(OpenGL_hModule, "glDrawElements");
glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)GetProcAddress(OpenGL_hModule, "glTexSubImage2D");
glGetError = (PFNGLGETERRORPROC)GetProcAddress(OpenGL_hModule, "glGetError");
glGetString = (PFNGLGETSTRINGPROC)GetProcAddress(OpenGL_hModule, "glGetString");
glGetTexImage = (PFNGLGETTEXIMAGEPROC)GetProcAddress(OpenGL_hModule, "glGetTexImage");
glPixelStorei = (PFNGLPIXELSTOREIPROC)GetProcAddress(OpenGL_hModule, "glPixelStorei");
glBegin = (PFNGLBEGIN)GetProcAddress(OpenGL_hModule, "glBegin");
glEnd = (PFNGLEND)GetProcAddress(OpenGL_hModule, "glEnd");
glTexCoord2f = (PFNGLTEXCOORD2F)GetProcAddress(OpenGL_hModule, "glTexCoord2f");
glVertex2f = (PFNGLVERTEX2F)GetProcAddress(OpenGL_hModule, "glVertex2f");
glBegin = (PFNGLBEGINPROC)GetProcAddress(OpenGL_hModule, "glBegin");
glEnd = (PFNGLENDPROC)GetProcAddress(OpenGL_hModule, "glEnd");
glTexCoord2f = (PFNGLTEXCOORD2FPROC)GetProcAddress(OpenGL_hModule, "glTexCoord2f");
glVertex2f = (PFNGLVERTEX2FPROC)GetProcAddress(OpenGL_hModule, "glVertex2f");
}
return xwglCreateContext && xwglDeleteContext && xwglGetProcAddress && xwglMakeCurrent && glViewport &&
@ -194,7 +194,7 @@ void OpenGL_Init()
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)xwglGetProcAddress("glCheckFramebufferStatus");
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)xwglGetProcAddress("glDeleteFramebuffers");
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXT)xwglGetProcAddress("wglSwapIntervalEXT");
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)xwglGetProcAddress("wglSwapIntervalEXT");
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)xwglGetProcAddress("wglGetExtensionsStringARB");
glTexBuffer = (PFNGLTEXBUFFERPROC)xwglGetProcAddress("glTexBuffer");