#102 add German translation made by helgo1506
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2 changed files with 395 additions and 347 deletions
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@ -119,7 +119,55 @@ __fastcall TConfigForm::TConfigForm(TComponent* Owner)
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MaxgameticksCbx->AddItem(L"30 tics por segundo", NULL);
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MaxgameticksCbx->AddItem(L"25 tics por segundo", NULL);
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MaxgameticksCbx->AddItem(L"15 tics por segundo", NULL);
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}
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}
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else if (SysLocale.PriLangID == LANG_GERMAN) {
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/* -German- made by helgo1506 @ github */
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ConfigForm->Caption = L"cnc-ddraw Konfiguration";
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DisplayBtn->Caption = L"Anzeigeeinstellungen";
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AdvancedBtn->Caption = L"Erweiterte Einstellungen";
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CompatibilityBtn->Caption = L"Kompatibilitätseinstellungen";
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PresentationLbl->Caption = L"Presentation";
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MaintasLbl->Caption = L"Erhalte Seitenverhältnis";
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VsyncLbl->Caption = L"VSync aktiveren";
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AdjmouseLbl->Caption = L"Mausempfindlichkeit anpassen";
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DevmodeLbl->Caption = L"Sperre Cursor zu Fenster / Bildschirm"; //Not 100% sure, if not a better translation exists
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RendererLbl->Caption = L"Renderer";
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BorderLbl->Caption = L"Zeige Fensterränder in Fenstermodus";
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SavesettingsLbl->Caption = L"Fensterposition und Größe merken";
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ShaderLbl->Caption = L"OpenGL shader";
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MaxfpsLbl->Caption = L"Limitiere Aktualisierungsrate";
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BoxingLbl->Caption = L"Fensterboxing / Integer Skalierung aktivieren"; //Not 100% sure if "windowboxing" can be translated better.
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MaxgameticksLbl->Caption = L"Spielgeschwindigkeit limitieren";
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NoactivateappLbl->Caption = L"Fehlerhaftes Alt+Tab reparieren"; //The first word can be ignored if its to long (eng word "Fix"
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HookLbl->Caption = L"Fehlerhafter Fenstermodus oder Hochskalierung reparieren"; //The first word can be ignored if its to long (eng word "Fix")
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MinfpsLbl->Caption = L"Erzwinge Hohe FPS / Repariere Stottern bei Freesync/G-Sync";
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FixpitchLbl->Caption = L"Diagonal dargestellte Zeichnungsfehler reparieren";
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NonexclusiveLbl->Caption = L"Unsichtbare Videos / UI Elemente reparieren";
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RendererCbx->Items->Clear();
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RendererCbx->AddItem(L"Automatisch", NULL);
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RendererCbx->AddItem(L"Direct3D9", NULL);
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RendererCbx->AddItem(L"OpenGL", NULL);
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RendererCbx->AddItem(L"GDI", NULL);
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PresentationCbx->Items->Clear();
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PresentationCbx->AddItem(L"Vollbild", NULL);
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PresentationCbx->AddItem(L"Hochskaliertes Vollbild", NULL);
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PresentationCbx->AddItem(L"Ränderfreies Fenster", NULL);
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PresentationCbx->AddItem(L"Fenster", NULL);
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MaxgameticksCbx->Items->Clear();
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MaxgameticksCbx->AddItem(L"Unlimitiert", NULL);
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MaxgameticksCbx->AddItem(L"Sync mit Bildschirmaktualisierungsrate", NULL);
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MaxgameticksCbx->AddItem(L"Emuliere 60hz Bildschirmaktualisierungsrate", NULL);
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MaxgameticksCbx->AddItem(L"1000 Ticks pro Sekunde", NULL);
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MaxgameticksCbx->AddItem(L"500 Ticks pro Sekunde", NULL);
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MaxgameticksCbx->AddItem(L"60 Ticks pro Sekunde", NULL);
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MaxgameticksCbx->AddItem(L"30 Ticks pro Sekunde", NULL);
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MaxgameticksCbx->AddItem(L"25 Ticks pro Sekunde", NULL);
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MaxgameticksCbx->AddItem(L"15 Ticks pro Sekunde", NULL);
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}
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else {
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/*
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ConfigForm->Caption = L"cnc-ddraw config";
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@ -167,7 +215,7 @@ __fastcall TConfigForm::TConfigForm(TComponent* Owner)
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MaxgameticksCbx->AddItem(L"25 ticks per second", NULL);
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MaxgameticksCbx->AddItem(L"15 ticks per second", NULL);
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*/
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}
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}
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}
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void __fastcall TConfigForm::DisplayBtnClick(TObject *Sender)
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