#102 add German translation made by helgo1506

This commit is contained in:
FunkyFr3sh 2021-07-23 14:29:10 +02:00
parent 2bc409d8fd
commit 479bd90a83
2 changed files with 395 additions and 347 deletions

View file

@ -119,7 +119,55 @@ __fastcall TConfigForm::TConfigForm(TComponent* Owner)
MaxgameticksCbx->AddItem(L"30 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"25 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"15 tics por segundo", NULL);
}
}
else if (SysLocale.PriLangID == LANG_GERMAN) {
/* -German- made by helgo1506 @ github */
ConfigForm->Caption = L"cnc-ddraw Konfiguration";
DisplayBtn->Caption = L"Anzeigeeinstellungen";
AdvancedBtn->Caption = L"Erweiterte Einstellungen";
CompatibilityBtn->Caption = L"Kompatibilitätseinstellungen";
PresentationLbl->Caption = L"Presentation";
MaintasLbl->Caption = L"Erhalte Seitenverhältnis";
VsyncLbl->Caption = L"VSync aktiveren";
AdjmouseLbl->Caption = L"Mausempfindlichkeit anpassen";
DevmodeLbl->Caption = L"Sperre Cursor zu Fenster / Bildschirm"; //Not 100% sure, if not a better translation exists
RendererLbl->Caption = L"Renderer";
BorderLbl->Caption = L"Zeige Fensterränder in Fenstermodus";
SavesettingsLbl->Caption = L"Fensterposition und Größe merken";
ShaderLbl->Caption = L"OpenGL shader";
MaxfpsLbl->Caption = L"Limitiere Aktualisierungsrate";
BoxingLbl->Caption = L"Fensterboxing / Integer Skalierung aktivieren"; //Not 100% sure if "windowboxing" can be translated better.
MaxgameticksLbl->Caption = L"Spielgeschwindigkeit limitieren";
NoactivateappLbl->Caption = L"Fehlerhaftes Alt+Tab reparieren"; //The first word can be ignored if its to long (eng word "Fix"
HookLbl->Caption = L"Fehlerhafter Fenstermodus oder Hochskalierung reparieren"; //The first word can be ignored if its to long (eng word "Fix")
MinfpsLbl->Caption = L"Erzwinge Hohe FPS / Repariere Stottern bei Freesync/G-Sync";
FixpitchLbl->Caption = L"Diagonal dargestellte Zeichnungsfehler reparieren";
NonexclusiveLbl->Caption = L"Unsichtbare Videos / UI Elemente reparieren";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automatisch", NULL);
RendererCbx->AddItem(L"Direct3D9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Vollbild", NULL);
PresentationCbx->AddItem(L"Hochskaliertes Vollbild", NULL);
PresentationCbx->AddItem(L"Ränderfreies Fenster", NULL);
PresentationCbx->AddItem(L"Fenster", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Unlimitiert", NULL);
MaxgameticksCbx->AddItem(L"Sync mit Bildschirmaktualisierungsrate", NULL);
MaxgameticksCbx->AddItem(L"Emuliere 60hz Bildschirmaktualisierungsrate", NULL);
MaxgameticksCbx->AddItem(L"1000 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"500 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"60 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"30 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"25 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"15 Ticks pro Sekunde", NULL);
}
else {
/*
ConfigForm->Caption = L"cnc-ddraw config";
@ -167,7 +215,7 @@ __fastcall TConfigForm::TConfigForm(TComponent* Owner)
MaxgameticksCbx->AddItem(L"25 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"15 ticks per second", NULL);
*/
}
}
}
void __fastcall TConfigForm::DisplayBtnClick(TObject *Sender)