use waitable timers for better precision (limit game ticks / flip wait)

This commit is contained in:
FunkyFr3sh 2018-11-29 17:45:10 +01:00
parent 093486ec7f
commit 435854456b
5 changed files with 104 additions and 28 deletions

View file

@ -49,7 +49,18 @@ void Settings_Load()
int maxTicks = GetInt("maxgameticks", 0);
if (maxTicks > 0 && maxTicks <= 1000)
ddraw->ticklength = 1000.0f / maxTicks + 0.5f;
{
ddraw->ticksLimiter.hTimer = CreateWaitableTimer(NULL, TRUE, NULL);
float len = 1000.0f / maxTicks;
ddraw->ticksLimiter.tickLengthNs = len * 10000;
ddraw->ticksLimiter.ticklength = len + 0.5f;
}
//always using 60 fps for flip...
ddraw->flipLimiter.hTimer = CreateWaitableTimer(NULL, TRUE, NULL);
float flipLen = 1000.0f / 60;
ddraw->flipLimiter.tickLengthNs = flipLen * 10000;
ddraw->flipLimiter.ticklength = flipLen + 0.5f;
if ((ddraw->fullscreen = GetBool("fullscreen", FALSE)))
WindowRect.left = WindowRect.top = -32000;