use waitable timers for better precision (limit game ticks / flip wait)
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093486ec7f
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435854456b
5 changed files with 104 additions and 28 deletions
13
inc/main.h
13
inc/main.h
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@ -47,6 +47,15 @@ struct IDirectDrawSurfaceImpl;
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extern struct IDirectDrawImpl *ddraw;
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typedef struct SpeedLimiter
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{
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DWORD ticklength;
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LONGLONG tickLengthNs;
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HANDLE hTimer;
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LARGE_INTEGER dueTime;
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BOOL useBltOrFlip;
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} SpeedLimiter;
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typedef struct IDirectDrawImpl
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{
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struct IDirectDrawImplVtbl *lpVtbl;
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@ -113,10 +122,10 @@ typedef struct IDirectDrawImpl
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char shader[MAX_PATH];
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BOOL wine;
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LONG minimized;
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DWORD ticklength;
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BOOL altenter;
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BOOL hidecursor;
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BOOL limitTicksOnBltOrFlip;
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SpeedLimiter ticksLimiter;
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SpeedLimiter flipLimiter;
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} IDirectDrawImpl;
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