Implement letter- and windowboxing for GDI

This commit is contained in:
Toni Spets 2011-07-09 17:39:01 +03:00
parent 6c7e656c67
commit 3f061f3a3b
4 changed files with 44 additions and 1 deletions

View file

@ -31,10 +31,31 @@ DWORD WINAPI render_soft_main(void)
bmi->bmiHeader.biBitCount = ddraw->bpp;
bmi->bmiHeader.biCompression = BI_RGB;
DWORD dst_top = 0;
DWORD dst_left = 0;
DWORD dst_width = ddraw->render.width;
DWORD dst_height = ddraw->render.height;
DWORD tick_start = 0;
DWORD tick_end = 0;
DWORD frame_len = 0;
if (ddraw->boxing)
{
dst_width = ddraw->width;
dst_height = ddraw->height;
/* test if we can double scale the window */
if (ddraw->width * 2 <= ddraw->render.width && ddraw->height * 2 <= ddraw->render.height)
{
dst_width *= 2;
dst_height *= 2;
}
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
if(ddraw->render.maxfps < 0)
{
ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
@ -53,6 +74,7 @@ DWORD WINAPI render_soft_main(void)
}
EnterCriticalSection(&ddraw->cs);
if (ddraw->primary && (ddraw->primary->palette || ddraw->bpp == 16))
{
if (ddraw->primary->palette && ddraw->primary->palette->data_rgb == NULL)
@ -62,7 +84,7 @@ DWORD WINAPI render_soft_main(void)
if (ddraw->render.width != ddraw->width || ddraw->render.height != ddraw->height)
{
StretchDIBits(ddraw->render.hDC, 0, 0, ddraw->render.width, ddraw->render.height, 0, 0, ddraw->width, ddraw->height, ddraw->primary->surface, bmi, DIB_RGB_COLORS, SRCCOPY);
StretchDIBits(ddraw->render.hDC, dst_left, dst_top, dst_width, dst_height, 0, 0, ddraw->width, ddraw->height, ddraw->primary->surface, bmi, DIB_RGB_COLORS, SRCCOPY);
}
else
{