Implement letter- and windowboxing for GDI
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6c7e656c67
commit
3f061f3a3b
4 changed files with 44 additions and 1 deletions
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@ -31,10 +31,31 @@ DWORD WINAPI render_soft_main(void)
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bmi->bmiHeader.biBitCount = ddraw->bpp;
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bmi->bmiHeader.biCompression = BI_RGB;
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DWORD dst_top = 0;
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DWORD dst_left = 0;
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DWORD dst_width = ddraw->render.width;
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DWORD dst_height = ddraw->render.height;
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DWORD tick_start = 0;
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DWORD tick_end = 0;
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DWORD frame_len = 0;
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if (ddraw->boxing)
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{
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dst_width = ddraw->width;
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dst_height = ddraw->height;
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/* test if we can double scale the window */
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if (ddraw->width * 2 <= ddraw->render.width && ddraw->height * 2 <= ddraw->render.height)
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{
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dst_width *= 2;
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dst_height *= 2;
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}
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dst_top = ddraw->render.height / 2 - dst_height / 2;
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dst_left = ddraw->render.width / 2 - dst_width / 2;
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}
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if(ddraw->render.maxfps < 0)
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{
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ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
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@ -53,6 +74,7 @@ DWORD WINAPI render_soft_main(void)
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}
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EnterCriticalSection(&ddraw->cs);
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if (ddraw->primary && (ddraw->primary->palette || ddraw->bpp == 16))
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{
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if (ddraw->primary->palette && ddraw->primary->palette->data_rgb == NULL)
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@ -62,7 +84,7 @@ DWORD WINAPI render_soft_main(void)
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if (ddraw->render.width != ddraw->width || ddraw->render.height != ddraw->height)
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{
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StretchDIBits(ddraw->render.hDC, 0, 0, ddraw->render.width, ddraw->render.height, 0, 0, ddraw->width, ddraw->height, ddraw->primary->surface, bmi, DIB_RGB_COLORS, SRCCOPY);
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StretchDIBits(ddraw->render.hDC, dst_left, dst_top, dst_width, dst_height, 0, 0, ddraw->width, ddraw->height, ddraw->primary->surface, bmi, DIB_RGB_COLORS, SRCCOPY);
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}
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else
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{
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