Implement letter- and windowboxing for GDI
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4 changed files with 44 additions and 1 deletions
1
render.c
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render.c
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@ -99,6 +99,7 @@ DWORD WINAPI render_main(void)
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/* convert ddraw surface to opengl texture */
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EnterCriticalSection(&ddraw->cs);
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if(ddraw->primary && ddraw->primary->palette)
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{
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if(ddraw->vhack && detect_cutscene())
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